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TOP SPOT
Review: Grand Theft Auto IV
The best game of this generation? It just may be. Find out why inside.
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Feature: Heavy Metal: #3
A weekly look at the unanswered questions of and theories on Metal Gear Solid 4.
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Hands-on: Gran Turismo 5 Prologue
We take Polyphony Digital's gorgeous racer for a spin. Our impressions.
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Editorial: Blu-ray Beat HD-DVD: So What?
Blu-ray might have beat out HD-DVD, but does it really matter?
PS3
Codemasters Secures Formula 1 License
by Sascha Lichtenstein | 05/09/08 | 2:13 PM PST



Earlier this week, rumors surfaced that Sony and the powers behind Formula 1 racing weren't exactly seeing eye-to-eye on the price that Sony should pay to keep the Formula 1 license for another few years. The news didnt garner much of a reaction since disagreements of this sort almost always take place around contract renewals. Hell, the exact same situation occurred back in 2002 when Forumla 1 demanded $200 million for Sony's use of the license for 2003 through 2007, Sony scoffed and bargained the price down to $75 million. So everyone just kind of assumed things would play out in similar fashion. Whats that they say about assumptions?
PS3
Guitar Hero IV Poised to "Innovate the Series"
by David Oxford | 05/09/08 | 2:05 PM PST

According to a report on Console Monster News, Activision CEO Mike Griffith has announced that Guitar Hero IV will be rocking store shelves just in time for Christmas. Further, he says that the new title will provide something fresh for fans, as the series is placing an emphasis on innovation in order to compete with Rock Band.

"We've put a lot of additional development resources, a lot of additional music licenses resources, a lot of additional hardware supplier resources against the title to fuel growth over next year," he says. "We're excited by the increased musical content and innovation we're bringing. We do expect a leap forward in innovation with our holiday launch, and we're about two weeks away from providing very specific details on that."

With Guitar Hero: Aerosmith set for release next month, that will also make for two installments of the franchise (not counting the DS game) in under a year's time. Word is that some of these innovations spoken of could include vocals and other instruments, and while innovational to the series, it's nothing new to the genre, thanks to Rock Band.
GEN
Nasdaq Delists Atari
by David Oxford | 05/09/08 | 12:33 PM PST

They'd been warned time after time after time after time... and maybe a few other times, but that's all I feel like finding and coding.

Anyway, with all those warnings, one might figure that Atari, following their plans for unison with Infogrames, would finally pull itself out of the gutter and hold its head high for a change. Others would figure that it was only a matter of time before Nasdaq said "screw it" and just got on with their lives. Unfortunately for Atari, the latter were correct.

Atari now finds itself in possession of a letter that notifies them that their listing has been removed, and trading suspended. Atari officials will be requesting a review of the decision from the Nasdaq Listing and Hearing Review Council, but that does diddly for them in the here and now. Instead, they expect they'll be quoted on the "Pink Sheets," which are an electronic quotation service that allows the continued trading of delisted companies, and maybe the OTC Bulletin Board.

Atari doesn't expect this to affect their planned merger with Infogrames, which was at one point hoped to stave off the delisting for just a little longer, but clearly did not.
GEN
Activision: Hawk Flying Solo on DS in '08, Rakes in $3 Billion in Revenue
by Tanner Smith | 05/08/08 | 8:55 PM PST

Mighty Activision made $344.9 million in net income for their fiscal year ended March 31. That's $259.1 million above what the publisher made a year ago.

They did it without releasing a single title during their fourth quarter, which ran from January to March this year, despite raking in a net income of $44.2 million (up from a net loss of $14.4 mil) during the 3 month period. Net revenue rose from 1.51 billion to $2.90 billion as well.

With the success of Call of Duty 4 and Guitar Hero III, this comes as little surprise. CEO Bobby Kotick noted, "During the fiscal year, we were the #1 U.S. console and handheld publisher in dollars for the first time ever, according to The NPD Group, and we grew our worldwide share of the console, handheld and PC markets year over year."

The big news concerns Activision's future plans, of course. Guitar Hero will still be getting the star treatment moving forward, hopefully including some big changes to distinguish it from stepbrother Rock Band. The Tony Hawk series, which has arguably been stuck in Neversoft's gutter as of late, won't be getting the next console iteration until next year.
GEN
Rumor: LucasArts Next to Bolt from ESA?
by Tanner Smith | 05/08/08 | 6:36 PM PST

LucasArts could very well be following Activision and Vivendi in their decision to exit the Entertainment Software Association (the guys behind E3).

As GamePolitics points out, LucasArts is missing from the member list featured on the ESA's website. This change has thus far gone unannounced, giving much speculation into the company's motives. The same scenario occurred shortly before ActiBlizzard made its announcement last week. When contacted, an ESA rep noted that he would "look into that."

Yes good sir, that's not a bad idea.
PS3
South Park Season 11 DVD to Feature Rock Band DLC?
by David Oxford | 05/08/08 | 3:02 PM PST

Irony, thy name is South Park.

In what can only be called unexpectedly bizarre (or, conversely, a mistake), the 11th season of South Park, which featured the episode "Guitar Queer-o," will be on DVD soon. And to sweeten the deal for gamers everywhere, the DVD set will include three downloadable tracks for... Rock Band?!

Indeed, that is what's reported to be the case, from info being sent to US retailers, though no specifics as to which songs will be included. The theme is expected. My money (i.e. hopes) are on "What Would Brian Boitano Do?" and "Kyle's Mom's a Bitch."

Of course, just because it's a bit ironic doesn't mean it doesn't make sense. South Park is produced by Comedy Central, who is owned by Viacom and MTV Networks. And of course, MTV Games are the ones who make Rock Band, so...
source: CVG
GEN
New Legislation Calls for ID Checks on M, AO Games
by David Oxford | 05/08/08 | 2:46 PM PST

Sometimes, there's just no pleasing some people.

Even with "major improvement" in the enforcement of the M-rating, Variety reports that there is a new video game legislation bill making the rounds, aimed at limiting the access teens have to harmful content.

Known as the "Video Games Ratings Enforcement Act," it was put forth Wednesday by Reps. Lee Terry (R-Neb.) and Jim Matheson (D-Utah), who not only want ID checks to be mandatory for purchases of M rated and AO rated (excuse me a minute while I laugh) games, but also require retailers to post ratings system explanations in stores, lest they face a $5,000 fine.

Wait a sec, I've seen tons of retailers, rental stores, and so forth with ESRB ratings clearly visible, but I don't see the MPAA ratings posted at all. Double-standard much?
GEN
FTC Finds "Major Improvement" in Enforcement of M-Rating
by David Oxford | 05/08/08 | 2:36 PM PST

A recent secret shopping campaign by the FTC turned up some favorable results where enforcement of the Mature rating for video games is concerned, as only less than 20 percent of underage teenage shoppers were able to procure the goods they sought to obtain.

The FTC says that this is a "major improvement" over other such surveys utilizing undercover shoppers. In 2006, for example, 42 percent of those underage shoppers used were able to obtain M-rated games. Said Patricia Vance, head of the ESRB: "Videogame retailers have clearly stepped up their efforts to enforce their store policies, and they deserve recognition for these outstanding results."

Ironically, the more commonly ignored mediums of DVDs and music saw more success among the undercover shoppers as about half of them were able to obtain items with the R-rated, unrated and "Parental Advisory"-labels. In addition, movie theaters sold R-rated movie tickets to unaccompanied children around 35 percent of the time.

GameStop shone above the rest, be they big-box or specialist, as they turned away a whopping 94 percent of the customers who were underage, with Hollywood Video showing itself to be the worst with 40 percent of the minors able to walk away from their stores with Mature merchandise in tow.
source: FTC
GEN
THQ and Marvel Form Exclusive Superhero Squad Game Licensing Agreement
by David Oxford | 05/08/08 | 1:48 PM PST



Ok, I don't really know just how much we'll really look at covering this, given it's aimed a bit younger than the norm around here. But hell, people like LEGO Indiana Jones, Batman, and Star Wars, so why not? Let us know if you want to see more as the following develops.

Anyway, following THQ's report that they're getting their asses kicked in the kids market and are aiming their resources at "more strategic franchises" comes their announcement today that they've entered into an agreement that gives them the exclusive rights to produce games for anything that will play games, based on the Marvel Superhero Squad franchise. The games are slated for Fall of 2009, so don't worry, you'll have time to get used to the idea.

For those who don't know what that is... hmm, how do I put this? Ok, imagine your favorite Marvel Heroes, drawn sort of like the original Mega Man, but without the anime eyes. And you've more or less got the idea that they're turning loose on 6-8 year olds the world over.
PS3
Star Wars Battlefront Comes to Middle Earth...Kinda
by Nathan Grayson | 05/08/08 | 1:32 PM PST



Ages ago, before the Wii had cut a swath through its competitors, when the PS3 was still hanging with the crew in Sony's R&D department, I remember booting-up Kameo: Elements of Power on the Xbox 360. In particular, I remember the game's plastic-y graphics, infuriating controls, and cookie-cutter art style. But after that, my mind harkens back to Kameo's sprawling overworld that, while nondescript -- even boring -- at first, was soon overrun with legions of cartoon orcs. Now, that always seemed a little out of place to me. I mean, Kameo was a platformer -- those legions stomping around the landscape only served to flex the Xbox 360's hulking muscles. "Why does this game suck so much?" I'd wonder. And after that, "Where are the Balrogs?" Gigantic battles were Lord of the Rings' forte, and the then next-gen consoles finally had the power to make those clashes work in game form. Well, today, chest thrust outward in a gesture of triumph, I can finally exclaim:

"Took 'em long enough."

Pandemic and Electronic Arts have officially announced the development of Lord of the Rings: Conquest, a "spiritual successor" to Star Wars Battlefront, of all things.

"In a partnership with New Line Cinema, The Lord of the Rings: Conquest is an action-packed game created by the same Pandemic Studios team behind the best-selling Star Wars Battlefront™ and Star Wars Battlefront™ II titles," reads the press release. "Set in 'The Lord of the Rings' universe of J.R.R. Tolkien as depicted by the Academy Award®-winning films, players will finally fight the entirety of these epic battles any way they want."

Any way we want? How captivating! Do go on.
PS3
Home Was "Too Ambitious" with Non-Gaming Apps, Says Reeves
by David Oxford | 05/08/08 | 12:46 PM PST

So, we know that Home has been delayed yet again, leaving the simple question of "why?" Fortunately, Sony Computer Entertainment of Europe President David Reeves has the answers. And even more fortunately, he's willing to share.

In a brief interview at Sony Gamers' Day, he admit that they wanted to be sure that the game-interactive features, such as trophies and Home-to-game launching, would be good to go when the product is finished.

"It is definitely coming out in autumn," assured Reeves. "Whether that's October or November, I don't precisely know, but it is an open beta."

"We've realized that maybe we were too ambitious with the non-gaming applications within Home, getting sponsors and stuff like that," he went on to confess, adding that "In that sense we were deserting gamers. So, we're concentrating on the gaming by launching games in Home, and attracting people who are into gaming in first - instead of the Nike people, or Adidas people who are into fashion and not necessarily into gaming."
source: CVG
PS3
Microsoft Releases Xbox 360 GTA IV Stats, 360 Version Makes up 60% of Sales During First Week
by Phillip Levin | 05/08/08 | 11:53 AM PST

You no doubt saw the news yesterday -- 6 million GTA IVs sold in a week, quite the achievement, indeed. Now, Microsoft's got some of its own data to share. Below you'll find direct verbatim, straight from Microsoft's press release.

Sales
  • Actual MS sales data from last week shows Xbox 360 console sales at retail went up 54% week-over-week as a result of GTA's success
  • According to retailers more than 60% of all GTA games sold in the first week were the Xbox 360 version
  • Retailers are telling us that the game is attaching strongly to new console sales, with roughly 40% of new consoles selling with a copy of Grand Theft Auto IV

Xbox Live Stats
  • In the first week, more than 2.3 million people played Grand Theft Auto IV on Xbox LIVE
  • GTA IV is now the number one played game on Xbox LIVE
  • Over the weekend, we saw the Xbox LIVE service reach 1 million concurrent users
  • Gamers have unlocked more than 12 million achievements worth over 100 million gamerscore points in GTA
  • Grand Theft Auto IV set a new record for time played, with the average gamer spending more than four hours playing the game on LIVE in the first week alone

I bet Microsoft is glad to see the Xbox 360 version outperform the PS3 version. However, this was kind of expected, as the 360 userbase is bigger than the PS3 one.
PS3
Single-player and Co-op Haze Demo Hits PlayStation Store
by Phillip Levin | 05/08/08 | 11:33 AM PST



In addition to the GRID demo now available, there's another demo you have to download and check out today -- although it's only PlayStation 3 gamers that can get their hands on this one. Ubisoft has released the demo it promised of Haze a few weeks back; a demo featuring a level from the campaign mode, which is playable either by a single person or two players via co-op. What's more, the co-op mode features two-player split-screen, online support and drop-in-drop-out functionality.

And, don't forget, the full game releases later this month.
PS3
GRID Demo Now Available on XBL Marketplace and PlayStation Store
by Phillip Levin | 05/08/08 | 11:24 AM PST



Codemasters today announced that a demo for its upcoming racer, GRID, is now available on both Xbox Live Marketplace and PlayStation Store for download. The demo features 3 events: The eBay Motors Muscle Cup, Advanced intentional Trophy Cup and the Euro Turing Car Series. In these events, you'll get to drive a Ford Mustang GT-R, Nissan S15 Silvia and BMW 320si, respectively.

The dev did a great job on DiRT, so I am looking forward to checking this out.
PS3
Media: Motorstorm: Pacific Rift Screens Roll Out
by David Oxford | 05/08/08 | 11:04 AM PST





Speaking as a Wii owner who does not own a PS3, this makes me a little jealous, and wanting for Excite Truck 2.

Got something we should report on the site? Send it to us!
Did you buy GTA IV over seeing Iron Man?
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(05/09/08 | 3:37 PM PST)
Hands-on: Code Lyoko: Fall of X.A.N.A.
(05/09/08 | 2:09 PM PST)
Codemasters Secures Formula 1 License
(05/09/08 | 12:33 PM PST)
Nasdaq Delists Atari
(05/08/08 | 6:36 PM PST)
Rumor: LucasArts Next to Bolt from ESA?
Considering how long he held a death grip on the top spot at Nintendo and considering how fast his fortunes have risen since leaving, I bet he wishes he retired a lot sooner. What the hell does a 250 year old man do with 3 billion dollars? My guess? He's building a THIRD death star.

-- Sascha-AMN
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