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Dragon Age: Origins
Console
PlayStation 3
Publisher
EA
Genre
RPG
Developer
BioWare
Release Date
11/03/09
ESRB Rating
Mature
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Posted by:
David Oxford
Senior News Editor
NEWS
BioWare is on PlayStation 3, and is "Really Pumped" to Work on It
July 8, 2009 | 2:13 PM PST

Dragon Age: Origins marks the PlayStation 3 debut of fan-favorite RPG developer BioWare, who says that they are "really pumped" to at last be working on the platform. In the previous generation, their sole PlayStation 2 contribution came in the form of MDK2, a third-person shooter.

"It's been interesting," EA Vice President and BioWare VP of Entertainment as Miscellaneous, Greg Zeschuk, told VideoGamer.com. "It's actually been quite good. We discovered a couple of things we did were pretty beneficial. We have multiple threads going for the game and it looks really great on the PS3. You can just throw them on all different processors, for example."

"It's new," he adds. "Because we already had experience on 360, that kind of got ahead a little bit, but now we pretty much caught up. Actually it was very exciting. People on the team were really pumped to work on it. They were like, wow. We have a lot of people that like doing new stuff and trying new things, and they were like, wow another platform, can't wait! It's been good."

He explains that the reason it took so long for the company to get around to publishing on Sony's Blu-ray platform was simply due to the company's long association with Microsoft. "It's not like we have anything against Sony by any stretch," he says, noting that with the company now a part of EA, it "just makes complete sense."

"It's something we're totally behind," he adds.

In spite of some developers' claims that the PlayStation 3 is too hard to develop for, Zeschuk says that his group is not only getting a handle on things, but discovering advantages as well. Asked of any struggle with development, he said "It's not bad actually."

"It's funny," he continues, "we had extra graphic memory left over on the PS3. We were like, wow! So we actually started putting some of the audio bits in there and stuff. It's a function of effort. Overall, pretty happy with how it's turning out."

As far as the differences which fans are keen to spot, he's really not sure how that will play out. But while he says that the different graphics hardware might lead to one version being brighter than the other, among such other elements, he assures players that the content will be just the same on both platforms.
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June 3, 2009

June 3, 2009

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June 3, 2009

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November 20, 2009
Happy Friday! Check out the new feature content we have available. Thanksgiving is right around the corner! Make sure you think about what you're most thankful for... Also, make sure you become a fan of Kombo on Facebook!!!

-- Ken Cauley, Editor in Chief

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