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Fat Princess
Console
PlayStation Network
Publisher
SCEA
Genre
Arcade
Developer
Titan Studios
Release Date
07/30/09
9
ESRB Rating
Not Rated
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NEWS
Fat Princess Update + Demo Release
October 31, 2009 | 11:48 PM PST

by: Casey Jones



Fat Princess is fat! Wait what?

Anyway, patch 1.03 has hit the PlayStation Network and brings along with it a new map called "New Pork", also along with the patch comes a demo for those of you who haven't bought this amazing game yet. Best thing about all of this, it's free!

Here is the lowdown on the patch from the guys and gals of Titan Studios:

After playing innumerable games, reading the forums and piles of email, and reviewing all the great feedback we received from you, the fans, we have made a variety of tweaks to the gameplay balance and systems to ensure the game stays fair, fresh and as fun as ever.

Here is a full breakdown of all the changes that can be found in the upcoming patch:

New Map

* A brand new awesome city map has been added called New Pork…and it's free!

Game System Tweaks

* The host's ability to kick and ban players has been removed.
* The ability for players to switch teams post-game is now restricted so that sides cannot be unbalanced by more than 2 players.
* A new switching team system has been implemented during matches:

* If there is a deficit of 2 players between teams, the weaker team will drop a team colored ball on the death of a player.
* Picking up the colored ball switches a player's team and rewards them with a 300 point bonus.
* So…get the ball.
* The 10 game average ranking system has been removed.
* A new ranking system has been implemented, which adds rank points for every game based on the player's score.
* Awarded ranking titles will now never go down once earned.
* Online leaderboards have been increased to display all players not just the top 1000.
* All online leaderboards are to be reset shortly after patch 1.03 is released, but all unlocked customizations and trophies will remain unlocked. You will not lose them.

Main Bug Fixes

* The Princess disappearing bug has been fixed.
* The issue with statistics and trophies not saving correctly has been fixed.

Character Balancing

* The Dark Priest's lock-on range has been reduced.
* The Dark Priest's drain ability has been slightly reduced.
* The Ranger now has larger movement penalty when locked on and charging attacks.
* The Adv. Ranger has a smaller shot dispersion and increased damage per shot.
* The Warrior's attack damage has been increased slightly.
* The Warrior's movement speed has been increased slightly when locked on and charging attacks.
* The Warrior's 360 degree protect when his shield is raised has been increased from 20% to 40%
* Warrior's Lock on range increased to match Ranger to stop class being hit from behind when retreating
* Warriors weapon collision box increased in size to aid with hit detection
* Adv Warrior speed increased slightly when locked on and charging to match his normal movement speed
* Adv Warrior damage increased
* Adv Worker's bomb knockback force removed
* Princess calorie burn decreased slightly in weight state 3 and 4

Control Tweaks

* Two new control schemes have been implemented to allow players to use the R1 button to attack and to free the player's right hand for target switching. This is AWESOME.

Scoring Updates

* New switching team bonus added of 300 points.
* Princess rescue score increased to 300 points.
* Princess rescue assistance bonus increased to 150 points.
* Princess escort bonus increased to 75 points.
* Win game scoring reduced to 150 points.
* Match completion bonus added of 75 points.
* Average Rank bonus award removed for games won under 3 minutes.
* Bonus score for winning games in under 3 minutes removed.

Additional Tweaks

* Candy confetti added as a special effect when blood is turned off. Check this out – it is really cool.
* All loading screens now in color.
* Loading screens now allow players to scroll to next and previous tips during the load.

We look forward to slaughtering you – ahem, seeing you – on the battlefield!
source: Kotaku
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June 3, 2009

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