
It won't be that complex.
January 21, 2008 | 2:16 PM PSTSony doesn't want you to feel intimidated, threatened, panicked or otherwise alarmed by its upcoming platform title, LittleBigPlanet.
In a recent GameTap interview with Sony senior producer, Pete Smith, the background of the game was discussed, as was the choice to keep the title 2D. According to Smith, the game has been kept to 2D (well, more like 2.5D) platforming in order to keep the experience simple, due to the massive amount of customization it will feature.
"We wanted to keep the gameplay simple, but also, the game is quite layered. It's the same with the creation tools. At the start you think, 'Yeah, that's easy. I get it. It's just a 2D platformer.' Then you start going, 'I can do that and that and that,' which is exactly what we wanted. Just the other day, I was demoing the game and two separate people came over. The first was an older guy and he said, 'My daughter will love this.' And the next guy who came over was a hardcore gamer and he said, 'When this comes out, I'm going to stop playing Halo,'" said Smith.
"If we just made a game that was just really easy to play, we wouldn't have gotten the hardcore gamers, and I think if we made something that has loads and loads of depth, we wouldn't have gotten the younger, casual market. But we've managed to get both, and I think that's really cool."
So stop worrying that you might need a computer engineering degree to get good gameplay and design out of LBP when it arrives. Sony has already thought of that. Hit the jump for the entire interview, and keep it here for more news.
In a recent GameTap interview with Sony senior producer, Pete Smith, the background of the game was discussed, as was the choice to keep the title 2D. According to Smith, the game has been kept to 2D (well, more like 2.5D) platforming in order to keep the experience simple, due to the massive amount of customization it will feature.
"We wanted to keep the gameplay simple, but also, the game is quite layered. It's the same with the creation tools. At the start you think, 'Yeah, that's easy. I get it. It's just a 2D platformer.' Then you start going, 'I can do that and that and that,' which is exactly what we wanted. Just the other day, I was demoing the game and two separate people came over. The first was an older guy and he said, 'My daughter will love this.' And the next guy who came over was a hardcore gamer and he said, 'When this comes out, I'm going to stop playing Halo,'" said Smith.
"If we just made a game that was just really easy to play, we wouldn't have gotten the hardcore gamers, and I think if we made something that has loads and loads of depth, we wouldn't have gotten the younger, casual market. But we've managed to get both, and I think that's really cool."
So stop worrying that you might need a computer engineering degree to get good gameplay and design out of LBP when it arrives. Sony has already thought of that. Hit the jump for the entire interview, and keep it here for more news.
source: GameTap
Editor's Take: Simple or not, this game is massively ambitious. I'm excited to give it a try.











