
April 18, 2008 | 1:01 PM PST

Speaking to UK's Edge Magazine, the man behind Metal Gear Solid, Hideo Kojima (as if you didn't know that…), expressed that he is rather disappointed with how Metal Gear Solid 4 turned out. It's not the title's underlying gameplay that upsets him, though, it's the graphics. Full quote after the jump.
Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction.
When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y'know, and we were going to work on this and that - and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress.
I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see.
Don't be too hard on yourself, Kojima. Personally, I think Metal Gear Solid 4 looks stunning. Sure, it's kind of monochrome, but so was Gears of War, and that game was gorgeous. That said, I respect developers that are this serious and ambitious about their software. I can relate to putting all your energy into something, only to have it turn out not as "amazing" as you had hoped.
source: Edge Magazine via Kotaku











