Kombo : : : PS3 | 360 | Wii | Cube | Xbox | PSP | DS | Forums | Podcasts

AROUND KOMBO:
REVIEW
REVIEW: PixelJunk Shooter
PixelJunk continues to dominate the PlayStation Network
BLOG
When the March of Technology Tramples Creativity
The fun of retro-styled gaming
FEATURE
Lucidity: Coping with Meta-Loss
There's more to LucasArts' gorgeous side-scroller than you might think.
Grand Theft Auto IV
Console
PlayStation 3
Publisher
Take2 interactive
Genre
Action
Developer
Rockstar Games
Release Date
04/29/08
ESRB Rating
Mature
StumbleUpon Toolbar  
Did Take Two Inflate GTA IV Reviews?
May 28, 2008 | 12:51 PM PST

by: Keane Ng

Did Take Two intentionally foster inaccurate reviews for GTA IV to boost its Metacritic average on opening day? That seems to be the upshot of a post over at Gamasutra.

In the piece, Simon Parkin remarks on how his first review of GTAIV was absolutely extravagant, going so far to say that the game portrayed immigrants in a way that was even better than the critically acclaimed TV drama The Wire. Problem was, that was written based off his first review session -- one that covered only the game's initial hours-- and that after playing through his own retail copy of the game, through to the ending, he realized that his claim really had no merit. I can understand where Parkin's coming from: The beginning of GTA IV is nuanced, methodical, and emotionally charged, the rest of it -- not so much.

For writers like Parkin, reviewing GTA meant going to pre-release review sessions set up by the publisher, asked to play through the game in a limited amount of time and then writing up a review based on limited impressions. Sound more like a preview than a review? Well, it's becoming common enough practice among publishers putting out big titles, according to MTV Multiplayer.

The question then is whether or not Take Two set up GTA to be reviewed like this on purpose, knowing the game's first few hours would leave a much better impression than the bigger picture. Could a publisher possibly be so nefarious? I certainly wouldn't put it past them. Does it even matter? Stephen Totilo has gone so far as to say maybe not.

Perhaps, though, as Parkin says, what we want to (and are) seeing is a shift from the present state of reviews to a more analytic, complete, critical style which exhumes expediency for exhaustiveness. The popularity of Zero Punctuation certainly attests to that. But on day one, when it comes down to the question of to buy or not to buy, people, indecisive creatures that they are, still need guidance. So do games reviewers need to bite the bullet and go with publisher demands, or can a compromise be achieved?
Screenshot Gallery

April 7, 2008

April 7, 2008

April 7, 2008

April 7, 2008

Got something that we should post on the site? Send it to us!
December 21, 2009
Kombo is going to showcase the results of the weekly poll in our end of hte year awards! So make sure you vote! Also, make sure you become a fan of Kombo on Facebook!!!

-- Ken Cauley, Editor in Chief

Kombo Breaker
FTW
What is your 2009 Game of the Year?
Vote!
(12/24/09 | 10:23 AM PST)
The Birth of a Video Game Trailer
(12/24/09 | 9:43 AM PST)
Virtual Contra-diction
(12/24/09 | 8:52 AM PST)
Holiday Cards from the Industry
(12/24/09 | 8:23 AM PST)
There Can Be Only One... Drunken Grandma
(12/24/09 | 6:02 AM PST)
Three Years with Twilight Princess
DiRT 2!!!
  • DiRT 2 for Xbox 360 or PlayStation 3
    Enter to win!
    E-mail us and include your full name, age and mailing address to enter.

  • Software
    Hardware
    All Time
    Weekly
    9.26m Japan
    29.18m America
    24.15m Others
    62.59M 
    1.22m Japan
    20.66m America
    13.92m Others
    35.80M 
    4.33m Japan
    11.80m America
    13.97m Others
    30.10M 
    29.05m Japan
    42.63m America
    49.42m Others
    121.10M 
    13.43m Japan
    18.42m America
    22.63m Others
    54.48M