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LittleBigPlanet
Console
PlayStation 3
Publisher
SCEI
Genre
Action
Developer
Media Molecule
Release Date
10/28/08
ESRB Rating
Everyone
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Posted by:
Ryan Olsen
Reviews Director
HANDS-ON
LittleBigPlanet Beta
September 30, 2008 | 3:51 PM PST



On October 21, gaming will change forever. The worlds of social networking and gaming will collide in the best possible way. The secret is out by now; the hottest ticket on the planet right now is getting into the LittleBigPlanet beta. I got in and I'm going to spill all the enchanted details.

You start off by learning the basics -- simple stuff like walking and jumping. After playing a few of the preloaded levels that show off what the game is capable of and getting acquainted with the fairytale world, you'll immediately grow attached to this game. It might be the adorable marionette like Sackboy character or the endlessly charming design of the items that inhabit the world but regardless, something will trigger in your brain to help you fall in love.

What is the most impressive part of the game is the ability to create. You aren't even limited to the platform nature of the game, you can design races, recreate Space Invaders or "Rick Roll" someone. Level designers can tweak and adjust just about any little piece of a level. The powerful yet easy to use tools will be invaluable as you try as you try to push the boundaries of what LBP can achieve. As different users populate the world of LBP, the ecosystem grows and players that complete user generated levels will be able to categorize the world with a series of tags. As you follow more content down the rabbit hole, you'll begin to understand how the possibilities are infinite.

I was stunned at how LBP personified a trait usually not found in video games – charisma. With the customization options simple emotions you can give your Sackboy (or Sackgirl), it feels like you bring your own Muppet to life as you travel the often dangerous landscape. There is a certain attraction people have to the game and it all can be credited towards that elusive "it" factor. I was laughing at an absurd level where you grab onto representations of snowmobiles and crash into explosives, I felt genuinely sad whenever my Sackboy died, I felt happy to make it to the end of the level first and the sense of accomplishment of finding secrets was rewarding. If you are anything like me, you'll go through a range of emotions while playing LBP.

The storybook whimsy that is the essence of the game makes LBP a refreshing reboot of the Super Mario Bros. era of textbook perfection of that a gamer at any age would get excited about. The narrator is a comforting omnipresence that can occasionally shows a cheeky side full of British humor. A land of dreams and magic is a setting that has proven widely successful, at least in terms of movies. LBP has the potential to reach legendary status like Shrek or any movie by Pixar not only because the production values are comparable but because they captivate the imagination in the same way.

As far as criticism, the only potential problem is that so much content will be created, it could become difficult to sort through the novice levels and find the hidden gems. Even though in beta, it is hard to reign in the praise on LBP because there is still a lot that I haven't seen. The potential for this game to meet the incredibly high expectations and be a "destroyer app" (that'd be one higher than a killer app, for those keeping score) is increasingly plausible because of what is playable. Look for all of Kombo to go LBP bananas soon.

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December 23, 2008

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