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Console
PlayStation Network
Publisher
SCEA
Genre
Simulation
Developer
SCEA
Release Date
12/11/08
ESRB Rating
Not Rated
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Posted by:
David Oxford
Senior News Editor
NEWS
Home Hacking
December 17, 2008 | 2:08 PM PST

Has Sony's virtual meet-n-greet, PlayStation Home, had its integrity compromised by hackers? According to the Telegraph, the answer is a definite yes.

Developers have found a way to exploit vulnerabilities within the software's code to allow them to customise their PlayStation Home experience beyond the options provided by Sony.

...

One hack uses a combination of the Apache web server and DNS re-direction to allow users of PlayStation Home to watch their own movies on display screens within the game, and change text and music to whatever they choose.

A second hack enables players to download any file they want from PlayStation Home's servers, such as a fellow user's profile or avatar, the cartoon-like representation of themselves they create to appear in the virtual world.

But the most worrying vulnerability found in the Home software is the security loophole that allows tech-savvy users to upload any file to the Home server, or delete any file from the Home server. It raises the spectre of malicious hackers spreading viruses and malware across the PlayStation Home platform, or even launching sustained attacks on the virtual world's servers to force it offline. -- Telegraph


Of course, this raises a few questions, not to mention a few eyebrows.

As PlayStation Universe states:

The Telegraph doesn't provide a source for any of this, and sounds a wee bit unfamiliar with the terminology (since when have "hackers" been called "developers"?). Still, keep your eyes and ears open for suspicious activities, Home inhabitants.


According to another story on PSU, it seems the hacks are legit, at least the cosmetic ones. But to the type of degree the Telegraph describes? So far, I believe that remains to be seen.
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